Avuncular Joans, drawn by Aslı

Bad Eden: Roll for Initiation

And you thought make believe was weird...
The trailer drops on Halloween

Music: “Section D,” written for Bad Eden by Jon English · hear more from Jon

◆ Coming <space and time are illusions> from Shattered Lens Studios ◆
Marshal Pike, drawn by Aslı

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One email when the doors open. The odd dispatch from Bad Eden in between: new art, new footage, new ways to get your car stuck in a building. No spam, no selling your address, unsubscribe whenever.

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The art

Every face in Bad Eden is drawn by hand

Meet five of the people you'll be lying to, bargaining with, and occasionally rescuing. Character art by Aslı.

Avuncular Joans
Avuncular Joans
Etta Bloom
Etta Bloom
Marshal Pike
Marshal Pike
Rowan of the Loam
Rowan of the Loam
Sable Nine
Sable Nine
Archetype card: Death
Death
Archetype card: The Lovers
The Lovers
Archetype card: Strength
Strength
Archetype card: The Tower
The Tower
Archetype card: The World
The World

Archetypes help explain who you are. Not a class, a shape your story keeps falling into. These are five of them.

From the maker of, like, a REAAAALLY long running D&D campaign

Save the world, one hex at a time

Bad Eden is a tabletop roleplaying game that runs itself on a screen. You and your friends play a coalition in a post-Shattering East Texas, a lifetime from now, where the maps are wrong on purpose and the gods are unionizing. It runs on Foundry Virtual Tabletop, on its own rules or on Fifth Edition.

Two scales, one table

Walk into a town as yourselves. Then zoom out and move the whole coalition across the hex map: claim ground, build holdings, pick your fights, pay your debts.

Runs itself

Play it as a classic tabletop with a human GM, or let the Projectionist run the room: voices, music, scene changes and consequences, so the GM gets to play too.

Consequences remember

Secrets stay extracted. Betrayals stay sleeved. The world keeps a receipt for everything you did, and it will read it back to you at the worst possible moment.

  • Travel the world
  • Meet interesting people
  • Develop your holdings
  • Smash cars through, like, buildings and also other cars
  • Argue with a bridge
  • Fight laser dragons
  • One talking badger at a time
  • Hand drawn art (no AI art here)
  • Silly dad GM voices (no AI voices here)
  • Tabletop, Projectionist and Autopilot modes
  • Its own rules, or 5E
  • Have fun

By the numbers

What's in the box

Counted from the actual game files on the day the trailer went up. All of it still being playtested, all of it growing.

Bad Eden, both systems

  • 141hexes to explore and develop
  • 200+battle maps
  • 1,100+story beats
  • 190+people and monsters
  • 22Archetypes
  • 57rigs
  • 160new weapons and armor
  • 227new pieces of gear
  • 30courtly secrets
  • 51raid maneuvers
  • 44strategic activities

Roll for Initiation

  • 9Paths
  • 27Doctrines
  • 12ancestries
  • 34heritages
  • 76manifestations
  • 75techniques
  • ✦the Manifestation Engine
  • ✦the Surge system

D&D 5E

  • 4new classes
  • 55subclasses
  • 52Surge paths
  • 28species
  • 216Flow and Artifice powers
  • 76spells
  • 75feats
  • 77creatures
Delnwyr, mid-blur, behind a drum kit
Soul Fracture, Austin, April 2026.

About the author

Hey y'all

My fake name is Delnwyr. Long time gamer, first time game developer.

I grew up on the red boxed set, Rolemaster, second edition, Shadowrun, World of Darkness, Paranoia, Call of Cthulhu, GURPS, Third Edition, 3.5, fourth edition for like a hot second, fifth edition, and now '24.

I also grew up on Dragonlance, Lloyd Alexander, Piers Anthony, CS Lewis, Tolkien, Guy Gavriel Kay, Douglas Adams, Terry Pratchett, Robert Anton Wilson, Grant Morrison, and Alan Moore, to name a few.

I am a long haired hippie who majored in Celtic Mythology, and also ended up with an MBA.

Go figure.

I started Shattered Lens Studios because I've decided I want to make cool shit with cool people. Real, ACTUAL, groovy, radtastic people.

The music is made by my actual friends! The art is all by people to whom my kids introduced me (they game too). I hope the list of cool people I've met continues to grow.

So, thanks for being here! I'm having fun. I hope you will too. Otherwise what's even the point.

Let's see what happens next!

Delnwyr, Fall 2026